Sonic Should Go Megaman 9

Sonic + Megaman 9 = Happy Gamers

Sonic + Megaman 9 = Happy Gamers

It seems like with each passing sonic game, we get our hopes up, just to be disappointed again.  I recently was able to play a demo of sonic unleashed, and while the daytime levels seem pretty fun, I know the nighttime ones suck.  I have pretty much given up all hope on Sonic and the Black Knight.  Sega keeps trying to make Sonic better, but he only gets worse.

This is why I think Sonic should go the route of Megaman 9.

Granted, I have never played any of the Megaman games, but I do know the story behind Megaman 9.  Basically they went back to to the old school platforming of the original Megaman games, even going as far as using 8-bit graphics.  This is a great route for Sonic to go.

The 16bit sonic games for the genesis were among the best games in the world, and that glory could be relieved if only the sonic team would keep sonic in 2d.  He just can’t thrive in that third dimension.  Go back to the basics and create a game reminiscent of Sonic 2, or Sonic and Knuckles. 

I don’t want to see an overwhelmingly large cast of people I do not care about.  Stick to Sonic, Tails, and Knuckles as the protagonists, and Dr. Robotnic as the bad guy.  That is it.  No alternate stories, no teams, no Big the Cat!

The story needs to be something simple.  Dr. Robotnic is turning forest creatures into robots, and needs the chaos emeralds to power his latest death egg…or something like that.  No weird backstories about girls named Maria, no team chaotix coming to investigate, no useless junk.  Cutscenes can be kept to a minimum, and the ones that are there could be like those of Sonic CD.

It could be a downloadable game over the virtual console, or it could be a standalone game.  If it is a standalone, it would need to be big.  I am talking, like 100 stages.  (with a saving feature of course)  But keep it every bit as hard as the old games.  I know it will be more difficult for little kids, but I was 6 when I started playing Sonic 2, and I never complained that it was too hard!  Games are supposed to be a challenge.

They could also throw in some unlockalbes.  Wii does not have achievements, but they could implement and in game system that would give you rewards for completing certain challenges.  For example, perhaps you could unlock levels from older sonic games, or entire games.  Knuckles and Tails could be unlockable for beating the game as sonic.  Perhaps even some documentaries (or mocumentaries) about Sonic.

*sigh*  The point is, if Sega wants to revive Sonic, they need to be looking to the past, not towards lame gimmicks.  (*cough* swords *cough* werehog *cough*)  Just go back to the original formula and let us relive the glory days…

9 Responses to “Sonic Should Go Megaman 9”

  1. February 12, 2009 at 9:27 pm

    Totally agree, although I’m not sure if you absolutely have to take Sonic back to 16 bit to have a perfect sonic game. Sure, I totally see that that’s a good base for the series to re-start, build from the ground up (a perfect platform no pun intended). However, they could stick to this formula in a 3D setting. You simplify the story, stick to the running, minus any and everything else. Kinda like in Sonic Adventure Battle 2.

    It’s like Adam Sessler said, “The best way to fix Sonic is to stop trying to fix him!” Great post.

  2. 2 Steven
    February 14, 2009 at 6:55 pm

    I somewhat agree with Earl. You don’t have to take Sonic out of the 3D, but it’s good to take him back to his roots. If they made a game that’s like the daytime levels on Sonic Unleashed only that those are the only levels in the game, then you’d have a promising Sonic adventure.

    I also speak for the Sonic fans that read this when I say Ryan Drummond (Sonic Adventure 2 and Heroes) should return as Sonic. Jason Griffith (Shadow the Hedgehog and Sonic 2006) just isn’t a good Sonic.

  3. February 15, 2009 at 7:59 am

    I think Sega’s got bigger things to worry about than who does Sonic’s 2 lines of dialogue.

  4. 4 Steven
    February 15, 2009 at 8:36 am

    That was only if Sega just HAS TO make Sonic talk in game.

  5. February 16, 2009 at 1:55 pm

    I think keeping him 2d is the most important things. It does not necessarily have to be 16-bit, but he does not need that third dimension.

  6. February 16, 2009 at 7:16 pm

    I don’t think the 3rd Dimension’s what’s killing him. It’s Sega trying to add new elements and change the breath of the game.

  7. 7 Steven
    February 17, 2009 at 6:12 pm

    Earl’s right about that

  8. February 18, 2009 at 8:51 am

    I played sonic unleashed daytime levels. Those are about the closest I can imagine it getting to the old sonic in 3d. While it was much, much better than most sonic stuff, it needed a lot of work. 3D just means poor camera, and bad “2.5d” moments.

    Besides, I think the 2d graphics would also be better from an art standpoint. 2d still looks really good, and I don’t think sonic’s design translates well enogh into 3d. He just looks better flat!

  9. February 18, 2009 at 9:20 pm

    Maybe even try something like what they did with Street Fighter 4. (Look up some vids of it and you’ll see what I mean).

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