Happy Thanksgiving! I hope have a good one!
Happy Thanksgiving! I hope have a good one!
Now, when Super Metroid first came out, I was a mere 5 years old and about 2 years away from my first gaming console (Sega Genesis) so my experience with gaming was limited to only a few select titles I had managed to play. It was not until the Metroid Prime Trilogy that I really got into Metroid. But thanks to the joys of Nintendo’s Virtual Console, I can now play the classic Metroid games, including Super Metroid for the SNES.
Now, you can’t really review Super Metroid (or any Metroid game for that matter) without talking about the amazing atmosphere the game creates. The planet of Zebes is diverse and wonderful. The graphics are beautiful and the music is perfect. You really get the sense that you are on this other planet and can become immersed in the game on a level that is rare for any game. And while I could have used a little more story, the small narrative fits in well with the game and offers a lot more plot than many of the game’s contemporaries.
The platforming controls great and feels more natural than in most games. I found that the aiming takes a little getting used too, but once you have mastered it, it becomes second-nature. There is a nice variety in the assortment of weapons and abilities available to Samus and the rate at which new upgrades are found progresses at a steady rate, so the gameplay never quite gets stale.
The level design is superb. The world of Zebes is huge and each room seems to almost have its own personality. The sense of exploration that accompanies this game is amazing, and there is always another little secret around the corner. And you are encouraged to explore every nook and cranny as doing so yields special power-ups that will help out out later in the game. However, this is where the game’s first problem comes into focus. While exploring the world is endless fun, you are bound to get lost in the huge, non-linear world. I have spent more time that I would like to admit wandering around aimlessly trying to figure out what to do next. As much as I’d hate to admit it, I would probably still be lost if it were not for the innovation of gamefaqs.com.
The combat is fun, and the boss battles are where it really shines. There is a nice variety of bosses and mini-bosses. Some of them require special strategy to defeat and others just have to be shot over and over. Both types are fun and challenging and will have you yelling at the screen and cheering when the battle is over. Though, there was one particular boss battle towards the end of the game where the difficulty spikes far too much. This boss is insanely hard and feels more cheap than challenging. However, if you can get past it and make it to the final battle, you will be well rewarded as the final battle of the game is quite possibly the most intense, most exciting battle I have ever played in a game. It is challenging and will require all your skills, yet it is not like cheap like that other boss. It is one of the few game segments so exciting and so intense, that just playing it causes your heart to race and will provide you with an adrenaline rush that will last far after the ending credits.
All in all, Super Metroid is a masterpiece of a game. It was amazing then and it still holds up just as well today. For 800 Wii points, this game is well worth your investment.
As anyone who reads this site regularity knows, I love to review games. And as I gain experience with reviews and analyzing games, my reviews are getting longer and longer. However, there are some games that I don’t feel I can review in full. There are many reasons why I may feel like this, but the prime reason would be time. Sometimes when I want to review a game I look back and see that is has been months since I have played it. I might can replay it (assuming I did not borrow it) but I would just be replaying levels and the game would have lost its initial freshness.
And this is where the min-reviews come in. These are tiny reviews that just sums up my views on the game in a couple paragraphs.
So here it is, I promised it nearly a month ago, but I am finally getting around to reviewing Pokémon: Soul Silver.
It is tempting to say that if you’ve played one Pokémon game, you’ve played them all and in many ways that is true. The same basic formula has not really changed. However, having been one of the rare people to go straight from Yellow to Soul Silver I can see that the series has evolved quite a bit over the years. Imagine my surprise at learning that you can breed your Pokémon!
The game is very addicting. Collecting your Pokémon, naming them, training them, etc. is very fond and if you are anything like me, you will almost find yourself starting to develop an attachment them for the little buggers. The dialogue sounds like a moody 12 year old wrote it, but I actually like that. It feels nostalgic and childlike. The fact that you can name your arch-nemisis is very fun (I chose Kevin…idk why, it just sounds menacing to me).
The world of Pokémon is expansive with lots of stuff to do and lots of areas to explore. The game is cute, charming, adventurous, and just plain fun…for the most part. Unfortunately the turn based combat of the game becomes boring to the point of painful after a while. If you are a big RPG player and you don’t mind repetitive turn based combat, then you will love this game. If you are like me and lack the patience to finish most turn based RPGs, then you may want to borrow it from a friend or something…because it does get repetitive after a while.
But if you can get past the combat, then this is a wonderful game and I can’t recommend it enough.
Telltale Games is giving fans a free copy of Monkey Island for WiiWare…well, it is not *quite* free. You do have to fill out a small survey but it only takes a min (I already took it)
Just follow the link below and in a few mins, you will have earned an episode of TMI! Yay! But I would suggest that you hurry as they will only give away a certain number of free copies before the offer expires!
(btw, you will need your wii friend code handy. You have to exchange friend codes with Telltale for them to be able to send you your copy for some reason)
Dear Sir Madam pterodactyl Ridley,
I am writing to express concern over our latest encounter at Norfair (or, as many people are calling it, “No Fair!”).
You see, you are simply too fierce an opponent. I know, I know, it is your job to challenge the player but you’re tricks are just plain mean. I know you don’t have a health bar, but if you did I assume it would have 270 different layers.
You seem to be able to withstand my entire arsenal of Missiles, Super Missiles, and Power Bombs. Not to mention, you can even attack me when I am using the Screw Attack. Your tail is neigh but invulnerable, and you use it like a pogo stick which is terrifying, if not somewhat funny to watch. Furthermore, you can fly. Granted, I have Space Jump and unlimited jumps, but there is no way I can keep up with you in the air.
And as if your strength, speed, and wings weren’t enough, did you really have to fill the bottom of the room with lava? I mean seriously, lava! Isn’t that a little cliche’? Do you know how easy it is to fall into that stuff while you are hopping along the tiny strip of land? It’s really hard!
Furthermore, I thought my last suit upgrade was supposed to make me invulnerable to lava! What the heck?! What is this magic lava?! That is just plain evil!
And don’t even get me started on the fireballs coming out of your mouth. What is this, an episode of Scooby Doo? Did you just eat a spicy pepper before this battle? You are the most difficult second hardest boss battle I have ever encountered!
Though, to be honest your sheer level of difficulty would not be so bad if not for your great distance from the nearest save spot. I have to transverse 5 rooms to get to you, including one room with two silver space pirates. They are hard enough, but then I have to stand infront of one of those spawn pipes and shoot little enemies for 5 mins to regain my health and ammo! I spend longer preparing to fight you than I actually spend fighting you!
Granted, I do like that you lost the armor. It is nice to not have to aim for your mouth any more. I also appreciate the awesome background music that plays during our fights. But it would be nice if you could just take a chill-pill. There is no need to be so cranky.
I shall be returning tonight to try to kill you. I would appreciate a little more cooperation this time around. Ok? Thank you!
Samus (aka James R)
Yay! I got my club Nintendo Prize today! I made a video where I show off my shiny prize. Why? Because I have nothing better to do with my life!
Scott Pilgrim *knows* videogames. One of the biggest appeals of the series (for me anyways) was the sheer amount of videogame nerd shout outs in the movie (and I assume in the books). So it would make sense that a franchise that has so much respect for the videogaming art would be able to produce an awesome videogame, right? Right!
Scott Pilgrim Vs. The World is a blast to play. From what I understand, the gameplay itself is almost a carbon copy of River City Ransom for the NES. And while I have not actually played River City Ransom, I can say that they seem pretty similar from what I have seen.
On the surface Scott Pilgrim looks like a very simple Beat-Em-Up. You walk from right to left and clobber every enemy you encounter until you reach the evil-ex at the end of the level. But there is hidden depth to the combat system. At the start of the game, you have the standard attacks available, as you beat up bad guys, you can earn experience which leads to leveling up. Every level up, and you get a new move. Before long you will be countering attacks, dodging, grabbing enemies, and performing sweet combos. The progression of learning new moves is well paced and helps keep the game from feeling repetitive, since you usually have a new move to try. The combat itself it really fun and there is nothing like the rush you get after pulling off a cool move. You can pick up almost everything and turn it into a melee weapon or a projectile. You even have special attack that allows you to summon Knives Chau, who does something different depending on who called her.
Now, if you have not guessed already from my talk of leveling up, Scott Pilgrim does indeed have RPG elements in addition to the regular Beat-Em-Up action. You level up as you progress until you reach a maximum of 16 levels. You also have different attributes (such as speed and willpower) that can be leveled up separately by buying items such as dvds and t-shirts at stores. (unfortunately, you cannot wear the different T-Shirts you buy, but at the character select screen, you can choose one of 4 color schemes for your character’s wardrobe) Oddly enough, when you buy an item you won’t know exactly what it does until after you bought it…though the name and description gives you a hint (Hot Chocolate: A Heart Warming Beverage – Heals Health) which is actually a nice idea as it brings a little mystery into the item buying process.
But Scott Pilgrim does not really shine as a single player game. Co-op is where this game truly shines. It is alway fun to work together with a friend to fight hordes of baddies. When working together you have a few extra options available. For example, when a player dies, the other one has a few brief seconds to revive his fallen partner. Also if every player taunts at the same moment, they unleash a devastating attack. But of course, co-op would not be complete if you could not hinder your partner as easily as help them. It is possible to pick up your partner and throw him (or use him as a weapon) which hurts them a lot. Also thrown items hurt you even if you or your partner threw them.
There are a few issues with the game, however. I did encounter some glitches, including two times when I had to reset the game because it because unplayable. Also, there are some issues with the controls. Specifically, the motion. If you use the d-pad, it is hard to run, but if you use the analogue stick it is hard to control your speed at all. However, the game is playable and while the control takes some getting used to, it does get easy to use eventually.
The presentation of this game is amazing. The cute retro graphics are beautiful (though they look a little distorted on a standard definition TV in my experience) and the short, but sweet cutscenes in between each level are so adorable, you head may explode. There are videogame references everywhere, from smashing “?” blocks for coins, to buying a “speedy the porcupine” powerup, or traveling between levels using an overhead map in the vein of Mario World. And the amazing chiptune music will be stuck in your head all week. The overall look and atmosphere of this game will blow your mind.
There are two extra modes, Boss Rush and Survial Horror. The first is pretty self explanatory, but Survival Horror may require some explanation. Basically, you just fight hordes and hordes of zombies. Both modes are fun little diversions and also great for getting extra practice. However, the only way to unlock them is through the use of cheat codes (another classic gaming callback). There are actually many different hidden things that can only be unlocked through cheat codes. None of them make the game easier, just modify it to add “blood” or change coins into animals or something.
Granted, the game does get a little repetitive after a while, as most beat-em-ups do. But all in all, this game offers a lot of replay value, be it replaying the game as a different character or playing one of the extra modes. There is always something fun to do, especially if you have a friend handy. This short game (only 7 levels) is well worth your 10 dollars. To be honest, I have fallen in lesbians with this game.
(btw, there is some DLC coming out for this game next week for $2 which adds 2 new game modes and the ability to play as Knives (it also is supposed to fix some glitches)…expect a mini review for the DLC later this month)
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